﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PalFramework.Manager;
using PalFramework.Object;
using PalBattleEmulator.Object;

namespace PalBattleEmulator.Manager.Object
{
    public class CharacterManager : IManager
    {
        private List<ICharacter> characters;
        private ITeam team;

        #region IManager 成员

        public void Initialize()
        {
            //读取保存的数据
            //暂时新建
            characters = new List<ICharacter>(6);

            team = new Team();
        }

        #endregion
    }
}
